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Sound & Voice Input for games

"Sound & Voice Input for games" was my culminating research endeavor, delving into the integration of accessibility features within gaming. The prototype centered on innovative solutions, particularly replacing traditional controls with voice commands, with each key input being able to be mapped to a distinct word. This exploration marks a significant stride toward inclusivity in gaming experiences.

May 2017
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Explore Sound & Voice Input for games

Learn more about the features and capabilities of Sound & Voice Input for games.

Prototype on how controls could be replaced through voice control

Developing a prototype for voice-controlled gameplay explores the potential of replacing traditional controls with voice commands, thereby enhancing accessibility for players with mobility impairments or those who prefer hands-free interaction. By designing and testing a prototype interface that responds to voice commands for character movement, actions, and menu navigation, researchers can assess the feasibility, usability, and effectiveness of voice control in gaming.

Research into accessibility in video games

It aims to enhance inclusivity by ensuring that players of all abilities can fully enjoy gaming experiences. By investigating various aspects such as user interfaces, control schemes, and audiovisual features, researchers seek to identify barriers to accessibility and develop solutions to make games more playable for individuals with disabilities. This research is crucial for promoting diversity and ensuring that everyone, regardless of their physical or cognitive abilities, can participate and engage in the gaming community.

Side-research on how gameplay could also be affected though sound input

How sound input could impact gameplay explores the potential for audio cues and feedback to enhance the gaming experience, particularly for players with visual impairments or those who rely on auditory information. By investigating how sound can be used to convey important gameplay elements such as navigation, environmental cues, and character interactions, researchers aim to develop innovative solutions that make games more accessible and immersive for all players. This research not only expands our understanding of the role of audio in gaming but also opens up new avenues for inclusive game design and development.

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Savvas Sheittanis